AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on Android in Tunisia Q3 2022
In Q3 2022, the top ultracasual games on Android in Tunisia showed varied performance in weekly downloads and active users, with some apps experiencing growth while others saw declines.
In the third quarter of 2022, the ultracasual gaming market on the Android platform in Tunisia showcased diverse trends in weekly downloads, active users, and revenue. Here’s a closer look at the performance of the top five ultracasual games, according to data from Sensor Tower.
Antistress - relaxation toys from JindoBlu saw a fluctuating pattern in weekly downloads, peaking at around 8.9K in early August before dropping to approximately 4.6K by the end of September. The app's weekly active users followed a similar trend, rising to nearly 57K in early August and then declining to about 44.4K by the end of the quarter. Revenue remained minimal, with occasional spikes reaching up to $2.
Pop it Fidget Toys 3D Games by FALCON GAME experienced a steady decline in weekly downloads, starting at about 4.9K in late June and falling to roughly 3.2K by the end of September. Weekly active users also saw a decrease from approximately 13.6K to around 11.1K over the same period. The app did not generate any revenue during this quarter.
Antistress Pop it Fidget Games from HD game had a notable decrease in weekly downloads, beginning at about 6.5K and dropping to around 1.6K by the end of the quarter. The app's weekly active users also declined from approximately 13.2K to around 5.4K. No revenue was recorded for this app during Q3 2022.
Fill The Fridge, published by Rollic Games, showed a downward trend in weekly downloads, starting at about 7.4K in late June and falling to roughly 1.5K by the end of September. Weekly active users decreased from approximately 17.2K to around 6.8K during the same period. Similar to other top apps, this game did not generate any revenue in Q3 2022.
Sponge Art from CASUAL AZUR GAMES experienced a significant drop in weekly downloads, beginning at around 2.4K and plummeting to just 59 by the end of the quarter. Weekly active users also saw a decline, from approximately 11.1K to around 7.2K. Like the others, this app did not generate revenue during this period.
For more in-depth insights and data, visit Sensor Tower.